The main environmental asset I created for mine and Steven Clark's senior thesis, as well as a few props I created for the environment, including the player character's sword, the medkit that the player uses to regain health, and crates.
The environment shot showcases the spire asset integrated into a part of Steven's section of the level (the boss arena). I worked with him to make sure the large asset integrated into his environment in a smooth and balanced manner, highlighting his architecture design and how it interacts with the spire.