"Xibalba" is the senior thesis game that I have been working on along with my teammate Steven Clark. Together, we were responsible for creating all assets, props, materials, lighting, and gameplay involved in our game. These shots only include the areas I was responsible for set dressing.
All assets created by myself and Steven Clark in Maya 2019 & ZBrush, textured in Substance Designer & Substance Painter, rendered in Unreal Engine 4.