High Voltage Software had the pleasure of working under Epic's leadership, direction and creative vision to help create Collision, the concluding Live Event for Chapter 3: Season 2 of Fortnite: Battle Royale. We specifically contributed in the following areas:
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• lighting - Jordan Walton
• low poly and texturing of pilot pods- Emma Kim
• Paradigm pilot seat and circular base model and texture – Angela Dato
• heads up UI display – Sean Henson
• pod glass shader – Daniel Comella
• animated red light floor shader – Jacob Kryca
• concept work – Matt Zeilinger, Christopher Brown, Kenny Callicutt
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• cockpit/moon lighting – Jordan Walton
• hologram shader – Jacob Kryca
• holotable's ceiling mounted mechanism model and texture- Patrick Metzler
• cockpit glass material and timer – Daniel Comella, Sean Henson
• moon base structures - model and textures for silos, walls and catwalks -Steven Janes, Patrick Metzler, Elise Motzny, Adam Rice, and Angela Dato
• animated red light floor shader – Jacob Kryca
• concept work – Matt Zeilinger, Christopher Brown, Kenny Callicutt
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• moon base lighting – Jordan Walton
• cockpit UI screen materials – Sean Henson
• cockpit controls model and texture- Emma Kim
• moon terrain textures and material – Daniel Comella
• ice shader – Jacob Kryca
• moon base structures - model and textures for silos, walls and catwalks-Steven Janes, Patrick Metzler, Elise Motzny, Adam Rice, and Angela Dato
• concept work – Matt Zeilinger, Christopher Brown, Kenny Callicutt
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• crystal shard TA material work – Jacob Kryca
• Doggus hand TA material work – Daniel Comella
• tower structure model/texture- Roosevelt Pittman, Steven Janes, Emma Kim, Adam Rice, and Angela Dato
• crystal shards model/texture- Emma Kim
• vfx/particle sytems – Austin Aguilar
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• impact rig for blimp
• burning blimp VFX – Vaibhav Kotak
• eroding blimp skin TA – Sean Henson
• cockpit UI screen materials – Sean Henson
• cockpit controls model and texture- Emma Kim
• cockpit lighting – Jordan Walton
• concept work – Matt Zeilinger
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• rig for cinematic Doggus
• lighting – Jordan Walton
• concept work – Christopher Brown